Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

Thursday, August 16, 2012

Draw shapes using c graphics


This c graphics program draws basic shapes such as circle, line, rectangle, ellipse and display text on screen using c graphics. This can be a first graphics program for a beginner.

C programming code

#include<graphics.h>
#include<conio.h>
 
main()
{
   int gd = DETECT,gm,left=100,top=100,right=200,bottom=200,x= 300,
   y=150,radius=50;
   initgraph(&gd, &gm, "C:\\TC\\BGI");
   rectangle(left, top, right, bottom);
   circle(x, y, radius);
   bar(left + 300, top, right + 300, bottom);
   line(left - 10, top + 150, left + 410, top + 150);
   ellipse(x, y + 200, 0, 360, 100, 50);
   outtextxy(left + 100, top + 325, "My First C Graphics Program");
 
   getch();
   closegraph();
   return 0;
}
 
Output of program:


shapes

Moving Wheel

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>
#include<dos.h>
 
int l = 1;
 
void ddaline(int x1, int y1, int x2, int y2)
{
 
    int s, dx, dy, m;
    float xi, yi, x, y;
 
    dx = x2 - x1;
    dy = y2 - y1;
 
    if (abs(dx) > abs(dy))
 s = abs(dx);
    else
 s = abs(dy);
 
    xi = dx / (float) s;
    yi = dy / (float) s;
 
    x = x1;
    y = y1;
 
    putpixel(x1 + 0.5, y1 + 0.5, 15);
 
    for (m = 0; m < s; m++) {
 x += xi;
 y += yi;
 putpixel(x + 0.5, y + 0.5, 15);
    }
}
 
 
void plotpoints1(int x, int y, int cx, int cy)
{
    putpixel(cx + x, cy + y, 15);
    putpixel(cx - x, cy - y, 15);
    putpixel(cx - y, cy + x, 15);
    putpixel(cx + y, cy - x, 15);
    if (l % 20 == 0) {
 ddaline(cx - x, cy - y, cx + x, cy + y);
 ddaline(cx - y, cy + x, cx + y, cy - x);
    }
    l++;
}
 
void plotpoints2(int x, int y, int cx, int cy)
{
 
    putpixel(cx - x, cy + y, 15);
    putpixel(cx + x, cy - y, 15);
    putpixel(cx + y, cy + x, 15);
    putpixel(cx - y, cy - x, 15);
    if (l % 20 == 0) {
 ddaline(cx + x, cy - y, cx - x, cy + y);
 ddaline(cx - y, cy - x, cx + y, cy + x);
    }
    l++;
}
 
 
void mcircle(int cx, int cy, int r)
{
    int x = 0, y, p;
 
    y = r;
    p = 1 - r;
 
 
    while (x < y) {
 plotpoints1(x, y, cx, cy);
 x++;
 if (p < 0)
     p += 2 * x + 1;
 else {
     y--;
     p += 2 * (x - y) + 1;
 }
    }
 
 
 
    x = y + 1;
    while (abs(x) > 0) {
 plotpoints2(x, y, cx, cy);
 x--;
 if (p >= 0)
     p = p - 2 * x - 1;
 else {
     y++;
     p = p - 2 * (x - y) - 1;
 }
    }
}
 
void main()
{
    int gd = DETECT, gm = DETECT;
    int i = 0;
    initgraph(&gd, &gm, "");
 
    while (!kbhit()) {
 if (i > 640)
     i = -200;
 cleardevice();
 mcircle(100 + (i++), 200, 100);
 delay(90);
 i++;
    }
    getch();
}

C graphics program moving car

#include <graphics.h>
#include <dos.h>
 
int main()
{
   int i, j = 0, gd = DETECT, gm;
 
   initgraph(&gd,&gm,"C:\\TC\\BGI");
 
   settextstyle(DEFAULT_FONT,HORIZ_DIR,2);
   outtextxy(25,240,"Press any key to view the moving car");
 
   getch();
 
   for( i = 0 ; i <= 420 ; i = i + 10, j++ )
   {
      rectangle(50+i,275,150+i,400);
      rectangle(150+i,350,200+i,400);
      circle(75+i,410,10);
      circle(175+i,410,10);
      setcolor(j);
      delay(100);
 
      if( i == 420 )
         break;
      if ( j == 15 )
         j = 2;
 
      cleardevice(); // clear screen
   }
 
   getch();
   closegraph();
   return 0;
}

Midpoint Circle Algorithm Using C Programming

#include<stdio.h>#include<conio.h>
#include<graphics.h>
void main()
{
 int gd=DETECT,gm;
 int x,y,r;
 void Drawcircle(int,int,int);
 printf("Enter the Mid points and Radious:");
 scanf("%d%d%d",&x,&y,&r);
 initgraph(&gd,&gm,"");
 Drawcircle(x,y,r);
 getch();
 closegraph();
}

void Drawcircle(int x1,int y1,int r)
{
 int x=0,y=r,p=1-r;
 void cliplot(int,int,int,int);
 cliplot(x1,y1,x,y);
 while(x<y)
 {
 x++;
 if(p<0)
  p+=2*x+1;
  else
  {
   y--;
   p+=2*(x-y)+1;
  }
  cliplot(x1,y1,x,y);
 }
}

void cliplot(int xctr,int yctr,int x,int y)
{
 putpixel(xctr +x,yctr +y,1);
 putpixel(xctr -x,yctr +y,1);
 putpixel(xctr +x,yctr -y,1);
 putpixel(xctr -x,yctr -y,1);
 putpixel(xctr +y,yctr +x,1);
 putpixel(xctr -y,yctr +x,1);
 putpixel(xctr +y,yctr -x,1);
 putpixel(xctr -y,yctr -x,1);
 getch();
}

3D Animation Computer Graphics Programs

1.3D Translation Program Using C Programming


#include<stdio.h>
#include<conio.h>
#include<math.h>
#include<process.h>
#include<graphics.h>

int x1,x2,y1,y2,mx,my,depth;
void draw();
void trans();

void main()
{
    int gd=DETECT,gm,c;
    initgraph(&gd,&gm,"d:\\tc\\bgi");
    printf("\n\t\t3D Transmission\n\n");
    printf("\nEnter 1st top value(x1,y1):");
    scanf("%d%d",&x1,&y1);
    printf("Enter right bottom value(x2,y2):");
    scanf("%d%d",&x2,&y2);
    depth=(x2-x1)/4;
    mx=(x1+x2)/2;
    my=(y1+y2)/2;
    draw();
    getch();
    cleardevice();
    trans();
    getch();
}

void draw()
{
    bar3d(x1,y1,x2,y2,depth,1);
}

void trans()
{
    int a1,a2,b1,b2,dep,x,y;
    printf("\n Enter the Ttransition Co ordinates:");
    scanf("%d%d",&x,&y);
    a1=x1+x;
    a2=x2+x;
    b1=y1+y;
    b2=y2+y;
    dep=(a2-a1)/4;
    bar3d(a1,b1,a2,b2,dep,1);
    setcolor(5);
    draw();
}

2.3D Scaling Program Using C Programming

#include<stdio.h>
#include<conio.h>
#include<math.h>
#include<process.h>
#include<graphics.h>

int x1,x2,y1,y2,mx,my,depth;
void draw();
void scale();

void main()
{
    int gd=DETECT,gm,c;
    initgraph(&gd,&gm,"d:\\tc\\bgi");
    printf("\n\t\t3D Transformation Scalling\n\n");
    printf("\nEnter 1st top value(x1,y1):");
    scanf("%d%d",&x1,&y1);
    printf("Enter right bottom value(x2,y2):");
    scanf("%d%d",&x2,&y2);
    depth=(x2-x1)/4;
    mx=(x1+x2)/2;
    my=(y1+y2)/2;
    draw();
    getch();
    cleardevice();
    scale();
    getch();
}

void draw()
{
    bar3d(x1,y1,x2,y2,depth,1);
}

void scale()
{
    int x,y,a1,a2,b1,b2,dep;
    printf("\n\n Enter scalling co-ordinates:");
    scanf("%d%d",&x,&y);
    a1=mx+(x1-mx)*x;
    a2=mx+(x2-mx)*x;
    b1=my+(y1-my)*y;
    b2=my+(y2-my)*y;
    dep=(a2-a1)/4;
    bar3d(a1,b1,a2,b2,dep,1);
    setcolor(5);
    draw();
}

 3. 3D Rotation Program Using C Programming

#include<stdio.h>
#include<conio.h>
#include<math.h>
#include<process.h>
#include<graphics.h>

int x1,x2,y1,y2,mx,my,depth;
void draw();
void rotate();

void main()
{
    int gd=DETECT,gm,c;
    initgraph(&gd,&gm,"d:\\tc\\bgi");
    printf("\n3D Transformation Rotating\n\n");
    printf("\nEnter 1st top value(x1,y1):");
    scanf("%d%d",&x1,&y1);
    printf("Enter right bottom value(x2,y2):");
    scanf("%d%d",&x2,&y2);
    depth=(x2-x1)/4;
    mx=(x1+x2)/2;
    my=(y1+y2)/2;
    draw();
    getch();
    cleardevice();
    rotate();
    getch();
}

void draw()
{
    bar3d(x1,y1,x2,y2,depth,1);
}

void rotate()
{
    float t;
    int a1,b1,a2,b2,dep;
    printf("Enter the angle to rotate=");
    scanf("%f",&t);
    t=t*(3.14/180);
    a1=mx+(x1-mx)*cos(t)-(y1-my)*sin(t);
    a2=mx+(x2-mx)*cos(t)-(y2-my)*sin(t);
    b1=my+(x1-mx)*sin(t)-(y1-my)*cos(t);
    b2=my+(x2-mx)*sin(t)-(y2-my)*cos(t);
    if(a2>a1)
       dep=(a2-a1)/4;
    else
      dep=(a1-a2)/4;
    bar3d(a1,b1,a2,b2,dep,1);
    setcolor(5);
    //draw();
}

2D Animation Computer Graphics Programs using C Language

1. 2D Scaling Program Using C Programming

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>

int x1,y1,x2,y2,x3,y3,mx,my;
void draw();
void scale();
void main()
{
   int gd=DETECT,gm;
   int c;
   initgraph(&gd,&gm," ");
   printf("Enter the 1st point for the triangle:");
   scanf("%d%d",&x1,&y1);
   printf("Enter the 2nd point for the triangle:");
   scanf("%d%d",&x2,&y2);
   printf("Enter the 3rd point for the triangle:");
   scanf("%d%d",&x3,&y3);
   draw();
   scale();
}

void draw()
{
   line(x1,y1,x2,y2);
   line(x2,y2,x3,y3);
   line(x3,y3,x1,y1);
}
void scale()
{
   int x,y,a1,a2,a3,b1,b2,b3;
   int mx,my;
   printf("Enter the scalling coordinates");
   scanf("%d%d",&x,&y);
   mx=(x1+x2+x3)/3;
   my=(y1+y2+y3)/3;
   cleardevice();
   a1=mx+(x1-mx)*x;
   b1=my+(y1-my)*y;
   a2=mx+(x2-mx)*x;
    b2=my+(y2-my)*y;
    a3=mx+(x3-mx)*x;
   b3=my+(y3-my)*y;
   line(a1,b1,a2,b2);
   line(a2,b2,a3,b3);
   line(a3,b3,a1,b1);
   draw();
   getch();
}


2. 2D Rotation Program Using C Programming


#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>


void TriAngle(int x1,int y1,int x2,int y2,int x3,int y3);
void Rotate(int x1,int y1,int x2,int y2,int x3,int y3);


void main()
{
    int gd=DETECT,gm;
    int x1,y1,x2,y2,x3,y3;                                       
    initgraph(&gd,&gm," ");


    printf("Enter the 1st point for the triangle:");
    scanf("%d%d",&x1,&y1);
    printf("Enter the 2nd point for the triangle:");
    scanf("%d%d",&x2,&y2);
    printf("Enter the 3rd point for the triangle:");
    scanf("%d%d",&x3,&y3);
    TriAngle(x1,y1,x2,y2,x3,y3);
    getch();
    cleardevice();
    Rotate(x1,y1,x2,y2,x3,y3);
     setcolor(1);
    TriAngle(x1,y1,x2,y2,x3,y3);
    getch();
}
void TriAngle(int x1,int y1,int x2,int y2,int x3,int y3)
{
   line(x1,y1,x2,y2);
   line(x2,y2,x3,y3);
   line(x3,y3,x1,y1);
}

void Rotate(int x1,int y1,int x2,int y2,int x3,int y3)
{
    int x,y,a1,b1,a2,b2,a3,b3,p=x2,q=y2;
    float Angle;
    printf("Enter the angle for rotation:");
    scanf("%f",&Angle);
    cleardevice();
    Angle=(Angle*3.14)/180;
    a1=p+(x1-p)*cos(Angle)-(y1-q)*sin(Angle);
    b1=q+(x1-p)*sin(Angle)+(y1-q)*cos(Angle);
    a2=p+(x2-p)*cos(Angle)-(y2-q)*sin(Angle);
    b2=q+(x2-p)*sin(Angle)+(y2-q)*cos(Angle);
    a3=p+(x3-p)*cos(Angle)-(y3-q)*sin(Angle);
    b3=q+(x3-p)*sin(Angle)+(y3-q)*cos(Angle);
     printf("Rotate");
    TriAngle(a1,b1,a2,b2,a3,b3);
}

3. 2D Translation Triangle Program Using C Programming



#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>
int x1,y1,x2,y2,x3,y3,mx,my;

void draw();
void tri();

void main()
{
    int gd=DETECT,gm;
    int c;
    initgraph(&gd,&gm,"d:\\tc\\bgi ");
    printf("Enter the 1st point for the triangle:");
    scanf("%d%d",&x1,&y1);
    printf("Enter the 2nd point for the triangle:");
    scanf("%d%d",&x2,&y2);
    printf("Enter the 3rd point for the triangle:");
    scanf("%d%d",&x3,&y3);

    cleardevice();
    draw();
    getch();
    tri();
    getch();
}

void draw()
{
    line(x1,y1,x2,y2);
    line(x2,y2,x3,y3);
    line(x3,y3,x1,y1);
}
void tri()
{
    int x,y,a1,a2,a3,b1,b2,b3;
    printf("Enter the Transaction coordinates");
    scanf("%d%d",&x,&y);
    cleardevice();
    a1=x1+x;
    b1=y1+y;
    a2=x2+x;
    b2=y2+y;
    a3=x3+x;
    b3=y3+y;
    line(a1,b1,a2,b2);
    line(a2,b2,a3,b3);
    line(a3,b3,a1,b1);
}

4. 2D Translation Rectangle Program Using C Programming



#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>

void RectAngle(int x,int y,int Height,int Width);
void Translate(int x,int y,int Height,int Width);

void main()
{
    int gd=DETECT,gm;
    int x,y,Height,Width;                                      
    initgraph(&gd,&gm," ");
    printf("Enter the First point for the Rectangle:");
    scanf("%d%d",&x,&y);
    printf("Enter the Height&Width for the Rectangle:");
    scanf("%d%d",&Height,&Width);
    RectAngle(x,y,Height,Width);
   getch();
   cleardevice();
   Translate(x,y,Height,Width);
   RectAngle(x,y,Height,Width);
   getch();
}

void RectAngle(int x,int y,int Height,int Width)
{
    line(x,y,x+Width,y);
    line(x,y,x,y+Height);
    line(x+Width,y,x+Width,y+Height);
    line(x,y+Height,x+Width,y+Height);
}


void Translate(int x,int y,int Height,int Width)
{
     int Newx,Newy,a,b;
    printf("Enter the Transaction coordinates");
    scanf("%d%d",&Newx,&Newy);
    cleardevice();
    a=x+Newx;
    b=y+Newy;
    RectAngle(a,b,Height,Width);
}
 

Text Animation Program Using C Programming

#include<stdio.h>
#include<math.h>
#include<conio.h>
#include<graphics.h>
#define round(val) (int)(val+0.5)
void main()
{    int gd=DETECT,gm,sx,sy,tx,ty;
      char text[50];
      void move(int,int,int,int,char[]);
      printf("Enter the text:");
      scanf("%s",text);
      printf("Enter the initial points:");
      scanf("%d%d",&sx,&sy);
      printf("Enter the TARGET points:");
      scanf("%d%d",&tx,&ty);
      initgraph(&gd,&gm,"");
      outtextxy(sx,sy,text);
      move(sx,sy,tx,ty,text);
      getch();
      closegraph();
}
void move(int sx,int sy,int tx,int ty,char text[50])
{
       int dx=tx-sx,dy=ty-sy,steps,k;
       float xin,yin,x=sx,y=sy;
       getch();
       if(abs(dx)>abs(dy))
          steps=abs(dy);
       else
          steps=abs(dy);
       xin=dx/(float)steps;
       yin=dy/(float)steps;
       for(k=0;k<steps;k++)
       {
              cleardevice();
              x+=xin;
              y+=yin;
              setcolor(15);
              outtextxy(round(x),round(y),text);
              delay(50);
        }
  }

Line Clipping Program Using C Programming

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<math.h>

#define Round(val)((int)(val+.5))
int maxx,maxy,miny,minx;

void main()
{
     int gd=DETECT,gm;
     void clipping(int xa,int ya,int xb,int y);
     int xa,xb,ya,yb;
     printf("Enter the window coordination");
     scanf("%d%d%d%d",&minx,&maxy,&maxx,&miny);
     printf("Enter the two and points for the line");
     scanf("%d%d%d%d",&xa,&ya,&xb,&yb);
     initgraph(&gd,&gm,"");
     rectangle(minx,miny,maxx,maxy);
     line(xa,ya,xb,yb);
     getch();
     closegraph();
}

void clipping(int xa,int ya,int xb,int yb)
{
     int Dx=xb-xa,Dy=yb-ya,steps,k;
     int visible1=0,visible2=0;
     float xin,yin,x=xa,y=ya;
     if(abs(Dx)>abs(Dy))
        steps=abs(Dx);
     else
        steps=abs(Dy);
     xin=Dx/(float)steps;
     yin=Dy/(float)steps;
     putpixel(Round(x),Round(y),2);
   

    for(k=0;k<steps;k++)
   {
        x+=xin;
        y+=yin;
        if((y>miny && y<maxx))
        {
             visible1=1;
             putpixel(Round(x),Round(y),2);
         }
         else
        visible2=1;
    }
    if(visible1==0)
    outtextxy(20,200,"complextely visible");
    if(visible1==1 && visible2==1)
    outtextxy(20,20,"partialy visible");
    if(visible1==1&&visible2==0)
    outtextxy(20,20,"completly visible");
}

Bresenham's Circle Drawing Algorithm Using C Programming

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
void main()
{
    int gd=DETECT,gm;
    int x,y,r;
    void cir(int,int,int);
    printf("Enter the Mid points and Radious:");
    scanf("%d%d%d",&x,&y,&r);
    initgraph(&gd,&gm,"");
    cir(x,y,r);
    getch();
    closegraph();
}

void cir(int x1,int y1,int r)
{
    int x=0,y=r,p=1-r;
    void cliplot(int,int,int,int);
    cliplot(x1,y1,x,y);
    while(x<y)
   {
        x++;
        if(p<0)
          p+=2*x+1;
       else
       {
          y--;
          p+=2*(x-y)+1;
       }
       cliplot(x1,y1,x,y);
   }
 }
void cliplot(int xctr,int yctr,int x,int y)
{
   putpixel(xctr +x,yctr +y,1);
   putpixel(xctr -x,yctr +y,1);
   putpixel(xctr +x,yctr -y,1);
   putpixel(xctr -x,yctr -y,1);
   putpixel(xctr +y,yctr +x,1);
   putpixel(xctr -y,yctr +x,1);
   putpixel(xctr +y,yctr -x,1);
   putpixel(xctr -y,yctr -x,1);
   getch();
}

Bresenham's Line Drawing Algorithm

#include<stdio.h>
#include<math.h>
#include<conio.h>
#include<graphics.h>

void main()
{
int x1,x2,y1,y2;
int gd=DETECT,gm;
void linebres(int,int,int,int);
printf("Enter the two end points:");
scanf("%d%d%d%d",&x1,&x2,&y1,&y2);
initgraph(&gd,&gm,"");
cleardevice();
linebres(x1,y1,x2,y2);
getch();
line(x1,y1,x2,y2);
getch();
closegraph();
}

void linebres(int x1,int y1,int x2,int y2)
{
int dx=abs(x1-x2),dy=abs(y1-y2);
int p,x,y,i,xend,yend;
if(dx!=0)
{
p=2*dy-dx;
if(x1>x2)
{
x=x2;
y=y2;
xend=x1;
}
else
{
x=x1;
y=y1;
xend=x2;
}
putpixel(x,y,2);
for(i=x;i<xend;i++)
{
x+=1;
if(p<0)
p+=2*dy;
else
p+=2*(dy-dx);
}
putpixel(x,y,2);
}
else
{
p=2*dx-dy;
if(y1>y2)
{
x=x2;
y=y2;
yend=y2;
}
putpixel(x,y,2);
for(i=y;i<yend;i++)
{
y+=1;
if(p<0)
p+=2*dx;
else
{
x+=1;
p+=2*(dx-dy);
}
putpixel(x,y,2);
}
}
}