Thursday, August 16, 2012
2D Animation Computer Graphics Programs using C Language
1. 2D Scaling Program Using C Programming
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>
int x1,y1,x2,y2,x3,y3,mx,my;
void draw();
void scale();
void main()
{
int gd=DETECT,gm;
int c;
initgraph(&gd,&gm," ");
printf("Enter the 1st point for the triangle:");
scanf("%d%d",&x1,&y1);
printf("Enter the 2nd point for the triangle:");
scanf("%d%d",&x2,&y2);
printf("Enter the 3rd point for the triangle:");
scanf("%d%d",&x3,&y3);
draw();
scale();
}
void draw()
{
line(x1,y1,x2,y2);
line(x2,y2,x3,y3);
line(x3,y3,x1,y1);
}
void scale()
{
int x,y,a1,a2,a3,b1,b2,b3;
int mx,my;
printf("Enter the scalling coordinates");
scanf("%d%d",&x,&y);
mx=(x1+x2+x3)/3;
my=(y1+y2+y3)/3;
cleardevice();
a1=mx+(x1-mx)*x;
b1=my+(y1-my)*y;
a2=mx+(x2-mx)*x;
b2=my+(y2-my)*y;
a3=mx+(x3-mx)*x;
b3=my+(y3-my)*y;
line(a1,b1,a2,b2);
line(a2,b2,a3,b3);
line(a3,b3,a1,b1);
draw();
getch();
}
#include<stdio.h>#include<conio.h>#include<graphics.h>#include<process.h>#include<math.h>int x1,y1,x2,y2,x3,y3,mx,my;void draw();void scale();void main(){ int gd=DETECT,gm; int c; initgraph(&gd,&gm," "); printf("Enter the 1st point for the triangle:"); scanf("%d%d",&x1,&y1); printf("Enter the 2nd point for the triangle:"); scanf("%d%d",&x2,&y2); printf("Enter the 3rd point for the triangle:"); scanf("%d%d",&x3,&y3); draw(); scale();}void draw(){ line(x1,y1,x2,y2); line(x2,y2,x3,y3); line(x3,y3,x1,y1);}void scale(){ int x,y,a1,a2,a3,b1,b2,b3; int mx,my; printf("Enter the scalling coordinates"); scanf("%d%d",&x,&y); mx=(x1+x2+x3)/3; my=(y1+y2+y3)/3; cleardevice(); a1=mx+(x1-mx)*x; b1=my+(y1-my)*y; a2=mx+(x2-mx)*x; b2=my+(y2-my)*y; a3=mx+(x3-mx)*x; b3=my+(y3-my)*y; line(a1,b1,a2,b2); line(a2,b2,a3,b3); line(a3,b3,a1,b1); draw(); getch();}2. 2D Rotation Program Using C Programming
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>
void TriAngle(int x1,int y1,int x2,int y2,int x3,int y3);
void Rotate(int x1,int y1,int x2,int y2,int x3,int y3);
void main()
{
int gd=DETECT,gm;
int x1,y1,x2,y2,x3,y3;
initgraph(&gd,&gm," ");
printf("Enter the 1st point for the triangle:");
scanf("%d%d",&x1,&y1);
printf("Enter the 2nd point for the triangle:");
scanf("%d%d",&x2,&y2);
printf("Enter the 3rd point for the triangle:");
scanf("%d%d",&x3,&y3);
TriAngle(x1,y1,x2,y2,x3,y3);
getch();
cleardevice();
Rotate(x1,y1,x2,y2,x3,y3);
setcolor(1);
TriAngle(x1,y1,x2,y2,x3,y3);
getch();
}
void TriAngle(int x1,int y1,int x2,int y2,int x3,int y3)
{
line(x1,y1,x2,y2);
line(x2,y2,x3,y3);
line(x3,y3,x1,y1);
}
void Rotate(int x1,int y1,int x2,int y2,int x3,int y3)
{
int x,y,a1,b1,a2,b2,a3,b3,p=x2,q=y2;
float Angle;
printf("Enter the angle for rotation:");
scanf("%f",&Angle);
cleardevice();
Angle=(Angle*3.14)/180;
a1=p+(x1-p)*cos(Angle)-(y1-q)*sin(Angle);
b1=q+(x1-p)*sin(Angle)+(y1-q)*cos(Angle);
a2=p+(x2-p)*cos(Angle)-(y2-q)*sin(Angle);
b2=q+(x2-p)*sin(Angle)+(y2-q)*cos(Angle);
a3=p+(x3-p)*cos(Angle)-(y3-q)*sin(Angle);
b3=q+(x3-p)*sin(Angle)+(y3-q)*cos(Angle);
printf("Rotate");
TriAngle(a1,b1,a2,b2,a3,b3);
}
#include<stdio.h>#include<conio.h>#include<graphics.h>#include<process.h>#include<math.h>void TriAngle(int x1,int y1,int x2,int y2,int x3,int y3);void Rotate(int x1,int y1,int x2,int y2,int x3,int y3);void main(){ int gd=DETECT,gm; int x1,y1,x2,y2,x3,y3; initgraph(&gd,&gm," "); printf("Enter the 1st point for the triangle:"); scanf("%d%d",&x1,&y1); printf("Enter the 2nd point for the triangle:"); scanf("%d%d",&x2,&y2); printf("Enter the 3rd point for the triangle:"); scanf("%d%d",&x3,&y3); TriAngle(x1,y1,x2,y2,x3,y3); getch(); cleardevice(); Rotate(x1,y1,x2,y2,x3,y3); setcolor(1); TriAngle(x1,y1,x2,y2,x3,y3); getch();}void TriAngle(int x1,int y1,int x2,int y2,int x3,int y3){ line(x1,y1,x2,y2); line(x2,y2,x3,y3); line(x3,y3,x1,y1);}void Rotate(int x1,int y1,int x2,int y2,int x3,int y3){ int x,y,a1,b1,a2,b2,a3,b3,p=x2,q=y2; float Angle; printf("Enter the angle for rotation:"); scanf("%f",&Angle); cleardevice(); Angle=(Angle*3.14)/180; a1=p+(x1-p)*cos(Angle)-(y1-q)*sin(Angle); b1=q+(x1-p)*sin(Angle)+(y1-q)*cos(Angle); a2=p+(x2-p)*cos(Angle)-(y2-q)*sin(Angle); b2=q+(x2-p)*sin(Angle)+(y2-q)*cos(Angle); a3=p+(x3-p)*cos(Angle)-(y3-q)*sin(Angle); b3=q+(x3-p)*sin(Angle)+(y3-q)*cos(Angle); printf("Rotate"); TriAngle(a1,b1,a2,b2,a3,b3);}3. 2D Translation Triangle Program Using C Programming
#include<stdio.h>#include<conio.h>#include<graphics.h>#include<process.h>#include<math.h>int x1,y1,x2,y2,x3,y3,mx,my;void draw();void tri();void main(){ int gd=DETECT,gm; int c; initgraph(&gd,&gm,"d:\\tc\\bgi "); printf("Enter the 1st point for the triangle:"); scanf("%d%d",&x1,&y1); printf("Enter the 2nd point for the triangle:"); scanf("%d%d",&x2,&y2); printf("Enter the 3rd point for the triangle:"); scanf("%d%d",&x3,&y3); cleardevice(); draw(); getch(); tri(); getch();}void draw(){ line(x1,y1,x2,y2); line(x2,y2,x3,y3); line(x3,y3,x1,y1);}void tri(){ int x,y,a1,a2,a3,b1,b2,b3; printf("Enter the Transaction coordinates"); scanf("%d%d",&x,&y); cleardevice(); a1=x1+x; b1=y1+y; a2=x2+x; b2=y2+y; a3=x3+x; b3=y3+y; line(a1,b1,a2,b2); line(a2,b2,a3,b3); line(a3,b3,a1,b1);}4. 2D Translation Rectangle Program Using C Programming
#include<stdio.h>#include<conio.h>#include<graphics.h>#include<process.h>#include<math.h>void RectAngle(int x,int y,int Height,int Width);void Translate(int x,int y,int Height,int Width);void main(){ int gd=DETECT,gm; int x,y,Height,Width; initgraph(&gd,&gm," "); printf("Enter the First point for the Rectangle:"); scanf("%d%d",&x,&y); printf("Enter the Height&Width for the Rectangle:"); scanf("%d%d",&Height,&Width); RectAngle(x,y,Height,Width); getch(); cleardevice(); Translate(x,y,Height,Width); RectAngle(x,y,Height,Width); getch();}void RectAngle(int x,int y,int Height,int Width){ line(x,y,x+Width,y); line(x,y,x,y+Height); line(x+Width,y,x+Width,y+Height); line(x,y+Height,x+Width,y+Height);}void Translate(int x,int y,int Height,int Width){ int Newx,Newy,a,b; printf("Enter the Transaction coordinates"); scanf("%d%d",&Newx,&Newy); cleardevice(); a=x+Newx; b=y+Newy; RectAngle(a,b,Height,Width);}
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