Thursday, August 16, 2012

2D Animation Computer Graphics Programs using C Language

1. 2D Scaling Program Using C Programming

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>

int x1,y1,x2,y2,x3,y3,mx,my;
void draw();
void scale();
void main()
{
   int gd=DETECT,gm;
   int c;
   initgraph(&gd,&gm," ");
   printf("Enter the 1st point for the triangle:");
   scanf("%d%d",&x1,&y1);
   printf("Enter the 2nd point for the triangle:");
   scanf("%d%d",&x2,&y2);
   printf("Enter the 3rd point for the triangle:");
   scanf("%d%d",&x3,&y3);
   draw();
   scale();
}

void draw()
{
   line(x1,y1,x2,y2);
   line(x2,y2,x3,y3);
   line(x3,y3,x1,y1);
}
void scale()
{
   int x,y,a1,a2,a3,b1,b2,b3;
   int mx,my;
   printf("Enter the scalling coordinates");
   scanf("%d%d",&x,&y);
   mx=(x1+x2+x3)/3;
   my=(y1+y2+y3)/3;
   cleardevice();
   a1=mx+(x1-mx)*x;
   b1=my+(y1-my)*y;
   a2=mx+(x2-mx)*x;
    b2=my+(y2-my)*y;
    a3=mx+(x3-mx)*x;
   b3=my+(y3-my)*y;
   line(a1,b1,a2,b2);
   line(a2,b2,a3,b3);
   line(a3,b3,a1,b1);
   draw();
   getch();
}


2. 2D Rotation Program Using C Programming


#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>


void TriAngle(int x1,int y1,int x2,int y2,int x3,int y3);
void Rotate(int x1,int y1,int x2,int y2,int x3,int y3);


void main()
{
    int gd=DETECT,gm;
    int x1,y1,x2,y2,x3,y3;                                       
    initgraph(&gd,&gm," ");


    printf("Enter the 1st point for the triangle:");
    scanf("%d%d",&x1,&y1);
    printf("Enter the 2nd point for the triangle:");
    scanf("%d%d",&x2,&y2);
    printf("Enter the 3rd point for the triangle:");
    scanf("%d%d",&x3,&y3);
    TriAngle(x1,y1,x2,y2,x3,y3);
    getch();
    cleardevice();
    Rotate(x1,y1,x2,y2,x3,y3);
     setcolor(1);
    TriAngle(x1,y1,x2,y2,x3,y3);
    getch();
}
void TriAngle(int x1,int y1,int x2,int y2,int x3,int y3)
{
   line(x1,y1,x2,y2);
   line(x2,y2,x3,y3);
   line(x3,y3,x1,y1);
}

void Rotate(int x1,int y1,int x2,int y2,int x3,int y3)
{
    int x,y,a1,b1,a2,b2,a3,b3,p=x2,q=y2;
    float Angle;
    printf("Enter the angle for rotation:");
    scanf("%f",&Angle);
    cleardevice();
    Angle=(Angle*3.14)/180;
    a1=p+(x1-p)*cos(Angle)-(y1-q)*sin(Angle);
    b1=q+(x1-p)*sin(Angle)+(y1-q)*cos(Angle);
    a2=p+(x2-p)*cos(Angle)-(y2-q)*sin(Angle);
    b2=q+(x2-p)*sin(Angle)+(y2-q)*cos(Angle);
    a3=p+(x3-p)*cos(Angle)-(y3-q)*sin(Angle);
    b3=q+(x3-p)*sin(Angle)+(y3-q)*cos(Angle);
     printf("Rotate");
    TriAngle(a1,b1,a2,b2,a3,b3);
}

3. 2D Translation Triangle Program Using C Programming



#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>
int x1,y1,x2,y2,x3,y3,mx,my;

void draw();
void tri();

void main()
{
    int gd=DETECT,gm;
    int c;
    initgraph(&gd,&gm,"d:\\tc\\bgi ");
    printf("Enter the 1st point for the triangle:");
    scanf("%d%d",&x1,&y1);
    printf("Enter the 2nd point for the triangle:");
    scanf("%d%d",&x2,&y2);
    printf("Enter the 3rd point for the triangle:");
    scanf("%d%d",&x3,&y3);

    cleardevice();
    draw();
    getch();
    tri();
    getch();
}

void draw()
{
    line(x1,y1,x2,y2);
    line(x2,y2,x3,y3);
    line(x3,y3,x1,y1);
}
void tri()
{
    int x,y,a1,a2,a3,b1,b2,b3;
    printf("Enter the Transaction coordinates");
    scanf("%d%d",&x,&y);
    cleardevice();
    a1=x1+x;
    b1=y1+y;
    a2=x2+x;
    b2=y2+y;
    a3=x3+x;
    b3=y3+y;
    line(a1,b1,a2,b2);
    line(a2,b2,a3,b3);
    line(a3,b3,a1,b1);
}

4. 2D Translation Rectangle Program Using C Programming



#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>

void RectAngle(int x,int y,int Height,int Width);
void Translate(int x,int y,int Height,int Width);

void main()
{
    int gd=DETECT,gm;
    int x,y,Height,Width;                                      
    initgraph(&gd,&gm," ");
    printf("Enter the First point for the Rectangle:");
    scanf("%d%d",&x,&y);
    printf("Enter the Height&Width for the Rectangle:");
    scanf("%d%d",&Height,&Width);
    RectAngle(x,y,Height,Width);
   getch();
   cleardevice();
   Translate(x,y,Height,Width);
   RectAngle(x,y,Height,Width);
   getch();
}

void RectAngle(int x,int y,int Height,int Width)
{
    line(x,y,x+Width,y);
    line(x,y,x,y+Height);
    line(x+Width,y,x+Width,y+Height);
    line(x,y+Height,x+Width,y+Height);
}


void Translate(int x,int y,int Height,int Width)
{
     int Newx,Newy,a,b;
    printf("Enter the Transaction coordinates");
    scanf("%d%d",&Newx,&Newy);
    cleardevice();
    a=x+Newx;
    b=y+Newy;
    RectAngle(a,b,Height,Width);
}
 

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